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1  Guest Forum (Registered users have access to more sections) / General Discussion Area (Non-commercial users) / Re: Manoeuvring Camera on: December 10, 2012, 01:05:12 pm
I am using the Spacepilot and would also love to use it in lumion.
2  Guest Forum (Registered users have access to more sections) / General Discussion Area (Non-commercial users) / Re: Moving texture? on: December 07, 2012, 01:01:12 pm
great animation, nice lightning!
3  Guest Forum (Registered users have access to more sections) / General Discussion Area (Non-commercial users) / Animated textures! on: November 06, 2012, 03:58:15 pm
Great, another new function has been revealed: animated textures! Can t wait to install 3.0 and test it day and NIGHT!
4  Guest Forum (Registered users have access to more sections) / General Discussion Area (Non-commercial users) / Re: Duplicating Movie clip on: October 31, 2012, 10:56:34 am
No at the moment there is no possibility to copy a movie clip Embarrassed
You have to render these clips manually, step by step. I imagine you put the construction steps on different layers and wanted to make these layers visible step by step, right? At the moment you can only make step 1 visible, render it, make the next step visible, rerender the clip and so on. There is also an effect called skydrop or so, with that you let fall down building parts from above. They must all be imported extra and not in one turn to make that possible.
5  Guest Forum (Registered users have access to more sections) / General Discussion Area (Non-commercial users) / Re: Lumion running on MAC Retina Display 15" on: October 31, 2012, 10:51:05 am
I just downloaded and installed Lumion FREE in my MacBook PRO Retina Display 15"
it is GORGEOUS!
I installed Windows 8 (Beta) through BootCamp***

However, as soon as you start using the program, you can gradually start hearing the fan working more and more, and yes, eventually becomes really hot above the keyboard (ONLY in the numbers and function keys area)
the specs are
* Processor  2.3 GHz Intel Core i7
* Memory  8 GB 1600 MHz DDR3
* Graphics  Intel HD Graphics 4000 512 MB (NVIDIA)
  (I don't know if Windows makes full usage of these attributes)
If anyone has an idea of how to stop this heating and fan sound -OR- if I have to improve these specs... PLEASE let me know.
I will make videos of this usage to share with you and my fellow Architecture Students.
LUMION ROCKS!
Well after my mind, it is the internal graphic card which is getting hot, that is why your fan is running faster, trying to get the heat out of your Mac.
6  Guest Forum (Registered users have access to more sections) / General Discussion Area (Non-commercial users) / Re: importing location into Lumion on: October 31, 2012, 10:48:02 am
I want to import roads in Malaysia into Lumion..
So I add location in my Google Sketch up..
After I export 3D model..
The location cannot be in Lumion..
What should I do?
Or where can I get Malaysia's roads..
I want to develop a driving simulator using Lumion

Did you try to position your model near to the origin 0,0,0 before exporting it to Lumion? How did you create the streets? What exactly does your model contain? Only the topography and google images? Pls give us some more informations to fully understand your problem.
7  Guest Forum (Registered users have access to more sections) / General Discussion Area (Non-commercial users) / Re: importing location into Lumion on: October 31, 2012, 10:44:36 am
I want to import roads in Malaysia into Lumion..
So I add location in my Google Sketch up..
After I export 3D model..
The location cannot be in Lumion..
What should I do?
Or where can I get Malaysia's roads..
I want to develop a driving simulator using Lumion

You can t develop a driving simulator using Lumion. Lumion can "only" produce movies or still renderings. You can walk through your model in realtime, but you cannot produce interactive products with it. For that case you have to use Quest 3D for example which was produced by the same team which is developping Lumion.
8  Guest Forum (Registered users have access to more sections) / General Discussion Area (Non-commercial users) / Lumion 3.0 secrets revealed on: October 17, 2012, 11:01:03 am
GI ? wow incredible !!!

Hadn t dared to hope that this will be available in Lumion 3 already. Better reflections and I am feeling like in heaven! Lumion staff you are incredible!
9  Guest Forum (Registered users have access to more sections) / General Discussion Area (Non-commercial users) / Re: New in LumenRT: Realtime GI on: October 15, 2012, 08:34:47 am
GI will be implemented in Lumion 3 !!!!  Smiley
10  Guest Forum (Registered users have access to more sections) / General Discussion Area (Non-commercial users) / Re: Geo location / Date & time? on: October 05, 2012, 01:36:31 pm
Hi gio, as far as I have been informed by the developers, a latitude/longitude-based sun study function will not be included in Lumion 3.0.

When Lumion 1 was announced, this function was some of the things listed in the abilities of Lumion, would be nice to implement this one day!
11  Guest Forum (Registered users have access to more sections) / General Discussion Area (Non-commercial users) / Re: Problems with visibility of opacity maps on: September 28, 2012, 03:24:29 pm
The blending is based on the distance from the camera. This distance is hard-coded in Lumion.

I see, so it is not possible to modify these values with an movie effect or with the settings of the material
12  Guest Forum (Registered users have access to more sections) / General Discussion Area (Non-commercial users) / Re: Problems with visibility of opacity maps on: September 28, 2012, 12:24:03 pm
Thx alot, Morten, with a mipmapping it is looking much better. Will post some images later. Currently playing around a bit with  the texture so that it looks also good from very far away, have the impression that I must make the holes bigger in the very small textures. How does he blend from one texture size to the other?
13  Guest Forum (Registered users have access to more sections) / General Discussion Area (Non-commercial users) / Re: Problems with visibility of opacity maps on: September 28, 2012, 09:33:31 am
and one more where it looks like a gray box
14  Guest Forum (Registered users have access to more sections) / General Discussion Area (Non-commercial users) / Re: Problems with visibility of opacity maps on: September 28, 2012, 09:32:27 am
here are somemore renderings showin the problems (I don t find the button to add several images)
15  Guest Forum (Registered users have access to more sections) / General Discussion Area (Non-commercial users) / Problems with visibility of opacity maps on: September 28, 2012, 09:31:17 am
Hi folks,

hope you can help me. I am currently struggeling with a metal material. It is a kind of stretched material hiding fire escape stairs. The material is looking good when the camera is close, but when when the camera moves away, the opacity map effect gets lost very quickly and the object is looking like a simple gray box. Is there a setting to eliminate this effect? In the renderings I already made the mapping bigger, so that the holes are bigger. But it is still not like it should be.



Mischa
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