Learn Lumion in 15 minutes

Configure the sun and sky, apply materials, add trees, people and cars, create camera paths, use effects to enhance your images, learn to animate objects, render videos.

Case Study: Gastronomic Pub

Learn how to get the most out of Lumion in a case study. In this short course you will learn how to build an exciting visualization of a Gastronomic Pub. In just 9 tutorials you will build a complete scene and learn many tips, tricks and effects. It's the A to Z process of creating great results with Lumion, yourself.

Expand Your Object Library

In this video series you will learn how to track down 2d people, create a face me component in Sketchup, then assign a Billboard Material in Lumion.

New Lumion 6 Features

Get off to a flying start with Lumion 6 with these great new extended tutorials. They show how to apply some of the features in Lumion 6 to get great results in practice.

In Depth Mass Move Tutorial

Chris Welton has put together a series of 5 tutorials which show you how to build a scene with complex traffic flow like the roundabout below. This technique can be really useful in building large, realistic city traffic scenes in Lumion.

The Basics (10 Videos)

These tutorials show you the basics of Lumion. Learn how to move around, import models and create a video. It is essential to watch these tutorials before you start with one of the other tutorials. It is best to watch the tutorials in the order they are listed.

01.01 Controlling The Camera (02:31)

This tutorial shows how to navigate the camera in the editor.

01.02 Placing Content (01:21)

How to place content from the content library in your scene.

01.03 Importing Models (00:38)

How to import a model from your hard-drive into Lumion so you can place it.

01.04 Creating A Camera Path (01:03)

Creating a camera path for your video.

01.05 Rendering A Video (00:49)

Rendering a clip to a MP4 video file.

01.06 Saving Projects (00:33)

Saving a project file to disk.

01.07 Loading Projects (00:26)

Loading a project file from disk.

01.08 New user interface 'Import Model' (00:52)

In Lumion 5.3 Import mode has now been integrated in the new Objects mode.

01.09 News And Learning (00:45)

A stream of tips, tricks and news items aimed at helping you get slicker at using Lumion

01.10 Benchmarking (01:13)

Benchmarking is a method to predict how fast things will run on your computer. The benchmark allows you to compare the performance of Lumion on your computer to others.


Building Your World (43 Videos)

Before you can can create videos you need to create an environment for filming. These tutorials show you all kinds of ways you can create your own world. Import your own models, configure materials and add all kinds of interesting elements to your world. Bring your models to life and make your world look more appealing.

02.01 Setting Sun Direction (01:46)

Simple tutorial on how to change the direction of the sun in Lumion.

02.02 Setting Sun Height (00:54)

Simple tutorial on how to change the height of the sun in Lumion.

02.03 Modifying Terrain (01:56)

Create valleys and hills using the terrain brush.

02.04 Modifying Terrain Options (00:40)

Additional options for creating valleys and hills.

02.05 Adding People And Animals (01:00)

Select people from the content library and place them in your scene.

02.06 Adding Flying Birds (01:12)

Select birds from the content library and place them in your scene.

02.07 Adding A Water Plane (00:56)

Use a water plane to fill up a hole in the landscape to create your own lake.

02.08 Adding An Ocean (01:19)

Create a sea-shore by using the built-in ocean function.

02.09 Adding Fire Effects (01:33)

Use special effects from the content library to add fire to a fireplace model.

02.10 Adding Smoke Effects (01:06)

Use special effects from the content library to add smoke.

02.11 Adding Lights (02:01)

Use lights from the content library to add spotlights to your model.

02.12 Targeting Lights (00:41)

Use the target function of lights to point spotlights at a specific location.

02.13 Previewing Spotlight Shadows (00:59)

For performance considerations not all shadows are visible in the editor at all times. By selecting a light you can preview it's shadows.

02.14 Deleting Items (01:15)

Deleting items from your scene.

02.15 Duplicating Items (00:57)

Create duplicates of items already present in your scene.

02.16 Locking Item Positions (01:54)

Make sure items are locked in position and can not be moved by accidental mouse clicks.

02.17 Move, Rotate And Scale Items (02:49)

Relocate already present items to other places in your scene.

02.18 Align Item Orientations (01:19)

Make multiple items all point in the same direction.

02.19 Align Item Positions (01:43)

Take multiple items and make them all snap to the same position.

02.20 Randomizing Item Orientation (00:55)

Randomizing the direction of already-placed items.

02.21 Moving Multiple Items At Once (00:55)

Selecting multiple items so you can move them as a group.

02.22 Evenly Spacing Items (01:24)

Take a bunch of items and evenly space them in a line.

02.23 Selecting Multiple Items (01:27)

How to select multiple items with the mouse.

02.24 Selecting Different Items (01:21)

How to select multiple items from different categories like a tree and a car for example.

02.25 Editing Light Properties (01:29)

How to access and configure the properties of a light.

02.26 Editing Car Properties (00:51)

How to access and configure the color options for a car model.

02.27 Undoing Actions (00:44)

Using undo to roll back your last action.

02.28 Changing Water Plane Type (01:29)

Configuring the look of a water plane.

02.29 Using Layers (00:52)

Layers are great to hide and show parts of your scene. You can even use them to get better performance while editing.

02.30 Creating An Island And Placing Items (01:29)

A simple overview of how to create an island, place a model on the island and how to use the content library.

02.31 Placing Multiple Items At Once (00:49)

When placing trees or rocks wouldn't it be nice to place 10 items with a single click? This tutorials shows you how.

02.32 Orbiting The View Around A Model (00:58)

Turn the camera around all sides of your model. The [O] key is used to focus on a point the scene and rotate the camera around this point.

02.33 Autumn Colors (00:45)

Change the color of vegetation. This feature is useful for creating autumn colors.

02.34 Falling leaves (01:32)

Add falling leaves. This feature is useful to give the scene an autumn feeling.

02.35 Fountains (00:58)

Placing fountains in Lumion.

02.36 Grass Settings (00:57)

Configuring the grass function in Lumion.

02.37 Random Plants (01:16)

When the grass function is enabled you can place randomly scattered rocks and small plants on the landscape.

02.38 Mass Placement (01:41)

Multiple placement of objects. Mass placement can be used for all objects, making it fast and easy to place traffic on a road, create a forest, garden or a crowd of people.

02.39 Node Replacement (01:43)

Place a copy of the current selected tree or light at the origin/pivot point of the objects in your selected imported file.

02.40 Flexible Object Selection and Movement Mode (01:16)

A new object category filter has also been introduced in Move mode

02.41 Content Search function (00:54)

You can now search within every object category of your objects library. The function is currently available in English only.

02.42 Mark imported models as terrain (00:58)

It is now possible to mark an imported model as a terrain. This will make the imported model behave more like the native Lumion terrain: It is possible to paint directly on to imported terrains without experiencing an offset between the brush and the surface. Moving multiple objects and ALT-copying multiple models will also follow the contours of the imported model.

02.43 Paint on custom terrain (01:03)

If you marked an imported model as terrain

02.44 Edit Object Properties (01:15)

How to edit object properties in Lumion 6.5

02.45 Copy Selection Vertically (00:55)

Copy your selection vertically.

Creating Videos (26 Videos)

Creating videos in Lumion is easier than you think. In these tutorials you will learn how to create different scenes, camera paths and spice things up using effects.

03.01 Adding An Effect To A Clip (00:49)

How to add an effect to a clip.

03.02 Adding An Effect To Everything (01:06)

Add an effect to your entire video instead of a single clip.

03.03 Changing The Speed Of The Clip (00:48)

Speed up or slow down camera motion to change the length of a clip.

03.04 Working With Multiple Clips (01:12)

Create two clips and combine them into one video.

03.05 Deleting A Clip (00:36)

Remove a clip from your video.

03.06 Editing Existing Clips (00:52)

Changing a clip by modifying an existing camera path.

03.07 Rearranging Clips (00:41)

Change the order of your clips.

03.08 Renaming Clips (00:57)

Each clip has a name so you can easily identify them. This tutorials shows you how to change this name.

03.09 Playing Back Clips or Everyting (01:05)

Play back a single clip or play back your entire video, consisting of multiple clips, one played after the other.

03.10 Working With Multiple Effects (01:42)

You can add multiple effects on top of each to create all kinds of new effects.

03.11 Fading Between Clips (01:48)

Fade a clip to black to create a transition.

03.12 Animating Items (02:44)

Move cars, people and other items with this animation effect.

03.13 Inserting Into Existing Clips (01:09)

Inserting new shots into a clip to alter a camera path.

03.14 Scrubbing Through Clips (00:48)

Scrubbing through a clip and a camera path.

03.15 Animating Camera Zoom (01:00)

In a camera path you can also modify zoom to create animated camera zoom.

03.16 Using Theatre Mode For Clips (01:24)

Using theater mode from movie mode to fly trough your movie scene with effects.

03.17 Importing A Video (00:34)

Inserting a video file in between clips.

03.18 Importing An Image (00:31)

Inserting a still image in between clips.

03.19 Configuring Video Export Options (00:46)

How to use the movie export dialog and configure all settings before saving a video file.

03.20 Rendering A Subsection (00:43)

How to render only a limited frame range of your video effectively cutting off the end and/or beginning.

03.21 Rendering A Single Image (00:39)

Rendering a single image file from a clip or video.

03.22 Rendering An Image Sequence (00:54)

Rendering to a number of image files such as .jpg instead of a single MP4 movie file.

03.23 Multiple Movie Clip Sequences (02:28)

If you want to make more than one film for your scene, then use the multiple movie clips sequences feature.

03.24 Rendering Special Outputs (01:07)

Render special output types like material ID, light map or normal map.

03.25 Copy paste movie clip (01:04)

This function allows you to duplicate a clip in its entirety

03.26 Eye Level Camera (00:50)

New Eye Level function in Edit Clip mode: This function allows you to set the camera position to eye level height above the Lumion terrain (or above imported models that are marked as a landscape). You need to set the eye level height once per camera keyframe.

Creating Stills (8 Videos)

In these tutorials you will learn how to quickly render still images. Watch the videos to see how you can quickly store and recall camera stand points and save them to an image file.

04.01 Creating Camera Presets (01:36)

Creating camera presets which you can render to an image or use in the editor to quickly set the camera position.

04.02 Rendering Still Images (00:33)

Using Photo mode to quickly snap images from your scene.

04.03 Configuring Still Rendering Options (01:20)

How to set all the image export options when saving an image sequence in Movie mode.

04.04 Modify Scenes While Editing Stills (00:52)

Tweaking the scene with effects enabled from Photo mode with all effects enabled.

04.05 Hyperlight 2 (01:46)

Use Hyperlight® 2 to enhance the lighting in your still images. Hyperlight® 2 is available for photos at email (1280x720) or desktop (1920x1080) resolution. Since Lumion 5.3 print (3840x2160) and poster (7680x4320) resolution are also supported.

04.06 Individual effect stacks for each photo (02:14)

In Lumion 5.3 every photo has its own effect stack.

04.07 Render Photo Set (00:59)

In Lumion 5.3 instead of rendering each photo one by one you can now render many photos at once.

04.08 Deleting Photo Presets (01:02)

Deleting camera presets

Creating 360 Panoramas (11 Videos)

Creating 360 panoramas for MyLumion and VR  in Lumion is easier than you think. In these tutorials you will learn how to create viewpoints, spice things up using effects and how to get the panoramas on your Gear VR or Oculus Rift.

01 - Create Panorama Viewpoints (01:03)

Create 360 panorama viewpoints you can output for VR devices like the GearVR and Oculus Rift or view online.

02 - Rearranging Panorama Viewpoints (00:43)

Rearrange panorama viewpoints in any order you like

03 - Applying Effects To Panorama Viewpoints (01:16)

How to add effects to 360 panoramas for MyLumion and VR.

04 - Render And Upload MyLumion (01:29)

How to render and upload to MyLumion. View and share your projects online.

05 - Manage MyLumion Online (01:19)

Manage MyLumion through the webportal. Edit, delete and share your uploaded projects.

06 - Render For Gear VR and Oculus Rift (00:55)

Make 360 VR panorama renders you can view on Gear VR or Oculus Rift.

07 - Render For Other VR Devices (00:58)

Make 360 VR panorama renders you can view on other VR Devices and use with other viewers.

08 - Advanced Settings VR Panorama (00:57)

Advanced render settings for VR panoramas. Set a custom Eye to Eye distance (IPD) and adjust the amount of horizontal slices.

09 - How To View On Oculus Rift (02:09)

How to view your VR renders on the Oculus Rift. Download the Oculus 360 photos app, copy you renders to the OculusPhotos folder and start the Oculus 360 photos app.

10 - Copy Gear VR Panorama to Your Phone (1st time) (01:19)

Copy Gear VR panoramas to your phone the first time.

11 - Copy Gear VR Panorama to Your Phone (01:02)

Copy Gear VR panoramas to your phone.

Applying Materials (21 Videos)

The following tutorials focus on configuring materials. With the material library you can quickly apply materials to your model. There are even some special materials available to merge your model with the terrain or you can create waterfalls. Watch the tutorials to find out what is possible

05.01 Assigning Materials (01:09)

Assign materials to your imported objects.

05.02 Cancelling Material Changes (00:55)

Roll back material changes and cancel your latest modifications.

05.03 Adjusting Materials (01:25)

Modify the basic properties of a material like colorization, reflectivity, gloss, bump and scale.

05.04 Adjusting Additional Properties Of Materials (04:00)

Modify additional properties of a material like position, orientation and advanced settings.

05.05 Removing Assigned Materials (01:08)

Reverting back to the imported materials.

05.06 Hide Materials (00:44)

How to hide materials.

05.07 Saving Material Sets (01:27)

Save material sets from a particular model so that you can reuse them later.

05.08 Merging Materials With Terrain (00:32)

If you have part of the terrain modeled in your imported model you can apply a special material to seamlessly merge it with the Lumion terrain.

05.09 Using The Glass Material (01:22)

Using and configuring the glass material.

05.10 Using The Waterfall Material (01:46)

Turn parts of your model into streaming water and waterfalls.

05.11 Glowing Materials (01:09)

Make a material glow, for example to create light bulbs and neon signs.

05.12 Add Grass By Using Terrain Material (01:18)

By assigning the landscape material to your imported object you can render grass on parts of your model.

05.13 Using The Standard Material (01:27)

Use the standard material as a way to apply your own textures. Use the alpha channel of your diffuse map as reflectivity, clipping or emissiveness mask.

05.14 Adjust Material To Make It Appear Metallic (02:28)

Adjusting materials settings to turn a material into metal.

05.15 Using The Water Material (01:50)

Using the water material.

05.16 New user interface 'Materials' (00:47)

Lumion 5.3 now has its own material tab for quick access to adjust and change materials on your imported models.

05.17 Automatic relief for imported images (01:19)

In Lumion 5.3 add a Color Map to a Standard material and this feature automatically generates the 3D Relief Map. It is possible to flip the direction of the Normal Map by clicking on the Flip Normal Map direction button.

05.18 Use imported colors (01:22)

Use the imported colors of your model as the 'colorization' color for the 'standard' material in Lumion.

05.19 Wet Asphalt (01:54)

Using the Wet Asphalt material

05.20 PureGlass (02:05)

The PureGlass® technology gives you access to transparent

05.21 PureGlass Presets (01:21)

Advanced Glass materials created using Lumion Pro's own PureGlass® technology

Applying Effects (76 Videos)

Simple effects allow you to do the things you can do most video editing programs. There are other effects however which allow you to do amazing things with relative ease. Watch these tutorials to find out what's possible and how to get the effect you want.

06.01 Configuring Sun Settings In A Clip (02:32)

Use the sun settings effect to modify the sun settings in a clip.

06.02 Configuring OmniShadow (01:03)

The new OmniShadowâ„¢ technology enhances small details and makes models feel more solid

06.03 Configuring Shadow Brightness (00:29)

Shadow brightness allows you to adjust how much ambient light from the sky is visible.

06.04 Configuring Shadow Range (01:04)

A bigger shadow range is good for big scenes while a small shadow range will give you more resolution for smaller scenes.

06.05 Configuring Shadow Saturation (00:30)

The light in shadows comes from the sky. This light has a bluish tint. You can increase this bluish tint or remove it completely.

06.06 Configuring Shadow Error Correction (01:03)

Shadow error correction allows you to reduce shadow errors caused by two pieces of the model being very close to each other. For example, if you select too much error correction, objects will seam to float above the surface they are standing on.

06.07 Using The Handheld Camera Effect (02:59)

The handheld camera effect makes it look like your shots are filmed by holding a small camera.

06.08 Spot Light Global Illumination (01:25)

How to configure the settings of the Global Illumination effect so light from spotlights bounces off materials.

06.09 Sun Light Global Illumination (00:55)

Configuring the Global Illumination effect so sunlight bounces off materials.

06.10 Using The Reflection Effect (02:03)

With this effect you can create correctly reflecting floors, glass and water.

06.11 Using The Exposure Effect (00:49)

Exposure allows you to darken or lighten the image.

06.12 Using The Water Effect (01:54)

This effect makes it possible to turn the ocean on or off. You can also make it look like you are under water.

06.13 Using The Horizon Cloud Effect (00:58)

The horizon cloud effect allows you to add some clouds at the horizon.

06.14 Switching Models Visibility (02:40)

Switch model visibility on and off in your video.

06.15 Using The Advanced Movement Effect (01:56)

Advanced movement allows you to create curved animation paths for items.

06.16 Using The Bleach Effect (00:37)

The bleach effect creates a more washed out, de-saturated look.

06.17 Using The Bloom Effect (01:17)

Bloom adds a bright, glow effect to your images.

06.18 Using The Broadcast Safe Effect (00:34)

Limit the range of your colors so they are safe for TV broadcasting.

06.19 Using The Chromatic Aberations Effect (00:57)

The Chromatic Aberrations feature adds a rainbow fringe and distortion effect commonly seen in real world cameras.

06.20 Configuring The Clouds (02:55)

Animate the clouds to speed them up and modify their appearance.

06.21 Using The Color Correction Effect (01:29)

Change things like saturation, gamma, brightness and contrast.

06.22 Using The Depth Of Field Effect (02:15)

Depth-Of-Field simulates the limitation of a real world camera, causing objects of different distance to be in or out of focus.

06.23 Animating The Depth Of Field Effect (01:20)

By setting keys for the Depth-Of-Field effect you can create interesting artistic effects.

06.24 Configuring Fog (01:10)

Fog can be configured to have a different density, drop-off and color.

06.25 Using The Lens Flare Effect (02:17)

The lens flare simulates the effect in real world cameras caused by bright spots in the image.

06.26 Using The Motion Blur Effect (01:13)

Fast moving blur effect to enhance the sense of speed. This effect also creates the illusion of a more fluid motion at low frame rates.

06.27 Using The Contrail Effect (01:00)

Contrails are white lines in the sky caused by engine vapor of aeroplanes.

06.28 Using The Fade In And Out Effect (01:26)

This allows you to fade the beginning or end of a clip to black.

06.29 Using God Ray Effect (00:53)

This effect shows rays radiating from the sun.

06.30 Using The Manga Effect (01:13)

Add a cartoon effect to your video or image.

06.31 Using The Noise Effect (01:04)

Add noise to your video or image.

06.32 Using Painting Effect (01:20)

Use the painting effect to make your images or video look like paintings.

06.33 Using Rain Effect (01:26)

Add rain to your scene.

06.34 Adding A Logo Overlay (00:40)

A simple method to add a watermark or logo to your images.

06.35 Configuring Foliage Wind (01:11)

Increase or decrease the extent that trees and plants sway with the wind.

06.36 Using The Selective Saturation Effect (01:11)

Turn your images into black and white, with the exception of one color.

06.37 Using The Sharpness Effect (00:54)

Artificially sharpen your images using this filter.

06.38 Using The Sketch Effect (00:50)

Change your images so they look like they are drawn by pencil.

06.39 Using The Sky Drop Effect (01:28)

Make certain objects drop from the sky and make them bounce into your video.

06.40 Using The Snow Effect (01:05)

Make it snow in your scene.

06.41 Using The Vignette Effect (00:40)

Softly fade the edges of your images to a darker color.

06.42 Using The Volume Cloud Effect (02:08)

Volume clouds adds a special layer of clouds which sits right between the objects or landscape in your scene. You can even fly through clouds with this effect.

06.43 Using The Water Color Effect (01:12)

Change your images so that they look like they were painted using water colors.

06.44 Using The Hide Layer Effect (01:14)

Hide and show layers during your videos.

06.45 Configuring The Near Clip Plane Distance (01:30)

Change the minimum distance at which objects are drawn.

06.46 Copying And Pasting The Effect Stack (01:26)

Copy and paste a combination of effects to easily apply it on another movie, clip or image.

06.47 Two Point Perspective (01:26)

The two point perspective effect forces vertical lines to be drawn vertically on screen.

06.48 Cartoon Effect (01:05)

Add a cartoon effect to your images and videos.

06.49 Sun Study (01:45)

This effect allows you to place the sun based on geocoordinate and time parameters.

06.50 Using Titles Effect (01:49)

Use the Titles effect to add a title or text to your movie or clip.

06.51 Add Logo To Title (01:13)

Add a logo to your title or text.

06.52 Change The Font Of A Title (01:44)

Change the font used in your title or text.

06.53 Positioning A Title (01:23)

How to position your title.

06.54 Adjust Title Sub-Color (01:01)

Adjust the sub-color of your title or text.

06.55 Change Style Of A Title (01:35)

Change the style of your title or text.

06.56 Change Title Transition (01:28)

Change the transition animation of your title or text.

06.57 Autumn Generator Effect (02:11)

This new effect in Lumion 6 allows you to quickly manipulate vegetation colors. You can use it either to bring more variation to the colors or push the sliders all the way to create amazing autumn landscapes.

06.58 Using Volumetric Sunlight (01:36)

Applying the volumetric sunlight effect.

06.59 Using Analog Color Lab (01:15)

Use the Analog Color Lab effect to tweak color shades and instantly change the feel of a scene.

06.60 Using Blueprint Effect (01:19)

Use the Blueprint effect to make your scene look like a blueprint drawing and then animate it to gradually turn your blueprint into the final render.

06.61 Using Highlight Material Effect (01:00)

Highlight a material in your movie or clip.

06.62 Using Pastel Sketch Effect (01:36)

Turn your render into a pastel sketch. Choose between multiple presets and adjust it if needed.

06.63 Using Oil Painting Effect (01:14)

Make your render look like an oil painting. Configure the brush, style and amount of detail to adjust the look.

06.64 Using The Moon Effect (01:11)

Manually set the position and size of the moon.

06.65 Adjusting Sun Shadow Detail (01:37)

Create sharp detailed shadows using the sun shadow detail feature.

06.66 Copying And Pasting Effect Settings (01:04)

Copy effect settings and paste them to achieve the same effects of another movie, clip or photo.

06.67 Save And Load The Effect Stack (01:10)

How to save and load a combination of effects.

06.68 Adding Global Illumination (00:47)

Global illumination bounces light off surfaces back onto the environment. For example a red carpet would reflect red light on to the ceiling when it is hit by sunlight.

06.69 Using The Fish Eye Effect (00:50)

Add a distortion to the images similar to filming through a wide angle lens.

06.70 Mass Movement (01:44)

Animate a group of people and/or vehicles by defining one or more paths. Filter which object categories (people

06.71 Mass Movement Toggle Directions And Adjust Speed (01:40)

Toggle the direction on a mass movement path and set the movement speed.

06.72 Mass Movement Curved Paths (02:09)

Add multiple nodes to create complex mass movement paths. Set smoothness for nodes to create curved paths.

06.73 Mass Movement Solving User Error (01:14)

Solve User Error in Mass Movement by moving path nodes

06.74 Styrofoam Effect (01:38)

Using the Styrofoam Effect. New in Lumion 6.

06.75 Using SpeedRay Reflections (01:04)

Speedrayâ„¢ Reflections offer the opportunity to massively improve image quality with little extra render time. In Lumion Pro 6 reflective surfaces are automatically improved at the flick of a switch.

Tips And Tricks (43 Videos)

Below you will find an amazing treasure of tips and tricks. It helps if you already know your way around Lumion and these tutorials are intended for people who want to get that little bit extra from Lumion.

07.01 Using The Built-in Help (00:35)

We placed hints throughout Lumion so that you can quickly see what is what. Watch this tutorial to see how you can view these hints.

07.02 Updating Model Geometry (02:35)

Very often a model can change after you've already finished building a Lumion scene. Fortunately Lumion can easily update your model with the latest changes, without the need to redefine the materials or re-build the scene.

07.03 Replacing Model Geometry (01:49)

Sometimes you have a new file for a model you imported previously into Lumion. In this tutorial we will show you how to replace a model with another file while keeping all material definitions intact.

07.04 Changing The Language (00:27)

Lumion is available in many languages. Watch this tutorial to see how you can change the language.

07.05 Configuring Preview Quality (01:08)

Depending on the speed of your computer you might want to scale down the preview quality. By reducing quality you can get quicker updates of the 3D view.

07.06 Configuring Preview Resolution (01:07)

Configuring preview resolution. Resolution has a big impact on rendering performance. By reducing the resolution you can get quicker updates of the 3D view.

07.07 Exporting Project To A File (00:33)

Lumion normally stores projects on your computer. If you need to send your project to someone else you can save your project to a file.

07.08 Importing Project From A File (00:29)

Watch this tutorial how to load a project from a file.

07.09 Fixing Flickering Materials (01:03)

3D cards used for rendering images don't like it when planes nearly occupy the same space. This results in "Z-fighting" (flickering). By configuring your materials properly you can remove this flickering.

07.10 Making Accurate Slider Adjustments (00:51)

Sometimes you want to adjust sliders by very small increments. By pressing [Shift] while dragging a slider you greatly increase its accuracy

07.11 Rendering Materials ID's To An Image (00:44)

If you are a video editing professional you might want to render images in special formats for later use in video editing software. One example is rendering a different color for each material so you can easily create a matte later on.

07.12 Typing In Coordinates (01:44)

Instead of moving objects with your mouse you can also change their world coordinate by typing different values. The same can be done for adjusting the size or orientation.

07.13 Editing While Viewing A Clip (01:15)

Quickly make changes to your scene while playing a clip.

07.14 Editing GI Lights In Build Mode (01:39)

You can preview Global Illumination lighting in build mode.

07.15 Rotating A Car On A Slope (00:56)

To align an object like a car to the underlying surface you can press the [F] key while moving. This a great feature for placing items on a sloped driveway for example.

07.16 Changing The Dark Side Of The Moon (00:32)

The moon is lit from one side based on the direction of the sun. Watch this video to see how changing the sun direction influences the moon.

07.17 Autosave Explained (00:56)

Lumion always saves your project upon exit. Watch this movie to see how it works and how to load automatically saved projects.

07.19 Spot Light Performance Settings (01:40)

Spotlights can slow down things if you place a lot of them. By caching the shadows of a spotlight you can speed things up.

07.20 Leveling Camera Pitch (01:01)

To quickly level the camera you can press [Ctrl][H] to set the pitch angle of the camera to zero.

07.21 Turning Off Angle Snapping While Rotating (00:55)

Normally angles are snapped to 90, 180 degrees and so on. By pressing [Shift] while rotating snapping to these angles is disabled.

07.22 Force Placing On The Ground [G] (01:18)

Press [G] to force placing models on the terrain and ignore any other models under the mouse.

07.23 Store And Restore Camera Positions (01:38)

Press [Ctrl] plus on of the number keys like [1][2] etc. to store a camera view point. Press [Shift] in combination with [1][2] etc. to set the current camera to a previously saved view point.

07.24 Selecting Items Which Share Their Position (01:11)

When you have multiple items on the same position you can cycle between them by using the scroll wheel of your mouse.

07.25 Copy-Pasting Color Values From Other Software (00:55)

The color picker in Lumion allows you to copy paste color values from other programs. The color needs to be in hexidecimal format like 56AG8F for example.

07.26 Setting The Reflection Cube Location (01:10)

For simple reflections, a cubic reflection map is used. You can manually set the position in which the images for this reflection map are rendered.

07.27 Using The Settings Screen (02:16)

This tutorial walks through the settings screen of Lumion.

07.28 Hotkeys For Model Sizing, Movement and Rotation (01:35)

Use [M] to quickly change the mouse to move mode. Use [H] to alter height. [R] to alter rotation and [L] to change size.

07.29 Quick Move Items From Different Types [F12] (01:00)

Normally you can only move objects within a selected category. By pressing [F12] you can move objects of any type.

07.30 Quickly Rotate Items In The Same Direction (01:11)

Press the [K] key while rotating to make all selected objects look at the mouse location.

07.31 Quickly Rotate, Scale And Size Different Item Types (00:52)

Super fast rotate scale and move items of any type by selecting no category [Esc] and then using [R] to rotate, [M] to move and [L] to size.

07.32 Placing Items With Randomized Sizes (01:00)

Quickly place items of different size by pressing [Z] while placing new items.

07.33 Merge Scene (01:36)

How to merge a Lumion (LS5) file with your current scene.

07.34 Turning Car Lights On And Off (00:47)

How to turn on or off the lights of a car.

07.35 Night Activation Of Lights (01:49)

How to enable the night activation of lights.

07.36 New 'Reload Model' (01:13)

Check out the reload model button on your Lumion 6.0 interface. Update the changes in your your 3D design with one click!

07.37 New 'Reload Model' From File (00:53)

In Lumion 6.0 when in reload mode

07.38 Lock movement to an axis (01:04)

In Lumion 5.3 by pressing [N] or [M] in Move (or Advanced Move effects)

07.39 Preview spotlight shadows in real time (00:38)

Hold down [F8] to temporarily display shadows from spotlights.

07.40 Mass Move Effect Selecting Paths (00:40)

Mass Move effect: Paths can be selected with next/previous buttons.

07.41 Replace selected objects with library selection (00:56)

Replace your current selection of objects with the current active library selection.

07.42 Animated Silhouette People (01:08)

You can turn any of the animated 3D people in the Lumion Model Library into a white or black silhouette.

07.43 Toggle People In Vehicles (01:20)

Toggle People-in-Vehicles on or off.

07.44 Set Transparency For Trees (01:15)

Set transparency for trees.

Hotkeys And Shortcuts (5 Videos)

Below you will find extended tutorials which demonstrate how to use hotkeys and keyboard shortcuts in Lumion.

08.03 Hotkeys Object Model (03:28)

Hotkeys Object Model

08.04 Hotkeys Object-Place Mode (02:18)

Hotkeys Object-Place Mode

08.05 Hotkeys Object-Move Mode (04:00)

Hotkeys Object-Move Mode

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