Learn how to get the most out of Lumion in a case study. In this short course you will learn how to build an exciting visualization of a Gastronomic Pub. In just 9 tutorials you will build a complete scene and learn many tips, tricks and effects. It's the A to Z process of creating great results with Lumion, yourself.
In this video series you will learn how to track down 2d people, create a face me component in Sketchup, then assign a Billboard Material in Lumion.
Get off to a flying start with Lumion 6 with these great new extended tutorials. They show how to apply some of the features in Lumion 6 to get great results in practice.
Chris Welton has put together a series of 5 tutorials which show you how to build a scene with complex traffic flow like the roundabout below. This technique can be really useful in building large, realistic city traffic scenes in Lumion.
These tutorials show you the basics of Lumion. Learn how to move around, import models and create a video. It is essential to watch these tutorials before you start with one of the other tutorials. It is best to watch the tutorials in the order they are listed.
This tutorial shows how to navigate the camera in the editor.
How to place content from the content library in your scene.
How to import a model from your hard-drive into Lumion so you can place it.
Creating a camera path for your video.
Rendering a clip to a MP4 video file.
Saving a project file to disk.
Loading a project file from disk.
In Lumion 5.3 Import mode has now been integrated in the new Objects mode.
A stream of tips, tricks and news items aimed at helping you get slicker at using Lumion
Benchmarking is a method to predict how fast things will run on your computer. The benchmark allows you to compare the performance of Lumion on your computer to others.
Before you can can create videos you need to create an environment for filming. These tutorials show you all kinds of ways you can create your own world. Import your own models, configure materials and add all kinds of interesting elements to your world. Bring your models to life and make your world look more appealing.
Simple tutorial on how to change the direction of the sun in Lumion.
Simple tutorial on how to change the height of the sun in Lumion.
Create valleys and hills using the terrain brush.
Additional options for creating valleys and hills.
Select people from the content library and place them in your scene.
Select birds from the content library and place them in your scene.
Use a water plane to fill up a hole in the landscape to create your own lake.
Create a sea-shore by using the built-in ocean function.
Use special effects from the content library to add fire to a fireplace model.
Use special effects from the content library to add smoke.
Use lights from the content library to add spotlights to your model.
Use the target function of lights to point spotlights at a specific location.
For performance considerations not all shadows are visible in the editor at all times. By selecting a light you can preview it's shadows.
Deleting items from your scene.
Create duplicates of items already present in your scene.
Make sure items are locked in position and can not be moved by accidental mouse clicks.
Relocate already present items to other places in your scene.
Make multiple items all point in the same direction.
Take multiple items and make them all snap to the same position.
Randomizing the direction of already-placed items.
Selecting multiple items so you can move them as a group.
Take a bunch of items and evenly space them in a line.
How to select multiple items with the mouse.
How to select multiple items from different categories like a tree and a car for example.
How to access and configure the properties of a light.
How to access and configure the color options for a car model.
Using undo to roll back your last action.
Configuring the look of a water plane.
Layers are great to hide and show parts of your scene. You can even use them to get better performance while editing.
A simple overview of how to create an island, place a model on the island and how to use the content library.
When placing trees or rocks wouldn't it be nice to place 10 items with a single click? This tutorials shows you how.
Turn the camera around all sides of your model. The [O] key is used to focus on a point the scene and rotate the camera around this point.
Change the color of vegetation. This feature is useful for creating autumn colors.
Add falling leaves. This feature is useful to give the scene an autumn feeling.
Placing fountains in Lumion.
Configuring the grass function in Lumion.
When the grass function is enabled you can place randomly scattered rocks and small plants on the landscape.
Multiple placement of objects. Mass placement can be used for all objects, making it fast and easy to place traffic on a road, create a forest, garden or a crowd of people.
Place a copy of the current selected tree or light at the origin/pivot point of the objects in your selected imported file.
A new object category filter has also been introduced in Move mode
You can now search within every object category of your objects library. The function is currently available in English only.
It is now possible to mark an imported model as a terrain. This will make the imported model behave more like the native Lumion terrain: It is possible to paint directly on to imported terrains without experiencing an offset between the brush and the surface. Moving multiple objects and ALT-copying multiple models will also follow the contours of the imported model.
If you marked an imported model as terrain
How to edit object properties in Lumion 6.5
Copy your selection vertically.
Creating videos in Lumion is easier than you think. In these tutorials you will learn how to create different scenes, camera paths and spice things up using effects.
How to add an effect to a clip.
Add an effect to your entire video instead of a single clip.
Speed up or slow down camera motion to change the length of a clip.
Create two clips and combine them into one video.
Remove a clip from your video.
Changing a clip by modifying an existing camera path.
Change the order of your clips.
Each clip has a name so you can easily identify them. This tutorials shows you how to change this name.
Play back a single clip or play back your entire video, consisting of multiple clips, one played after the other.
You can add multiple effects on top of each to create all kinds of new effects.
Fade a clip to black to create a transition.
Move cars, people and other items with this animation effect.
Inserting new shots into a clip to alter a camera path.
Scrubbing through a clip and a camera path.
In a camera path you can also modify zoom to create animated camera zoom.
Using theater mode from movie mode to fly trough your movie scene with effects.
Inserting a video file in between clips.
Inserting a still image in between clips.
How to use the movie export dialog and configure all settings before saving a video file.
How to render only a limited frame range of your video effectively cutting off the end and/or beginning.
Rendering a single image file from a clip or video.
Rendering to a number of image files such as .jpg instead of a single MP4 movie file.
If you want to make more than one film for your scene, then use the multiple movie clips sequences feature.
Render special output types like material ID, light map or normal map.
This function allows you to duplicate a clip in its entirety
New Eye Level function in Edit Clip mode: This function allows you to set the camera position to eye level height above the Lumion terrain (or above imported models that are marked as a landscape). You need to set the eye level height once per camera keyframe.
In these tutorials you will learn how to quickly render still images. Watch the videos to see how you can quickly store and recall camera stand points and save them to an image file.
Creating camera presets which you can render to an image or use in the editor to quickly set the camera position.
Using Photo mode to quickly snap images from your scene.
How to set all the image export options when saving an image sequence in Movie mode.
Tweaking the scene with effects enabled from Photo mode with all effects enabled.
Use Hyperlight® 2 to enhance the lighting in your still images. Hyperlight® 2 is available for photos at email (1280x720) or desktop (1920x1080) resolution. Since Lumion 5.3 print (3840x2160) and poster (7680x4320) resolution are also supported.
In Lumion 5.3 every photo has its own effect stack.
In Lumion 5.3 instead of rendering each photo one by one you can now render many photos at once.
Deleting camera presets
Creating 360 panoramas for MyLumion and VR in Lumion is easier than you think. In these tutorials you will learn how to create viewpoints, spice things up using effects and how to get the panoramas on your Gear VR or Oculus Rift.
Create 360 panorama viewpoints you can output for VR devices like the GearVR and Oculus Rift or view online.
Rearrange panorama viewpoints in any order you like
How to add effects to 360 panoramas for MyLumion and VR.
How to render and upload to MyLumion. View and share your projects online.
Manage MyLumion through the webportal. Edit, delete and share your uploaded projects.
Make 360 VR panorama renders you can view on Gear VR or Oculus Rift.
Make 360 VR panorama renders you can view on other VR Devices and use with other viewers.
Advanced render settings for VR panoramas. Set a custom Eye to Eye distance (IPD) and adjust the amount of horizontal slices.
How to view your VR renders on the Oculus Rift. Download the Oculus 360 photos app, copy you renders to the OculusPhotos folder and start the Oculus 360 photos app.
Copy Gear VR panoramas to your phone the first time.
Copy Gear VR panoramas to your phone.
The following tutorials focus on configuring materials. With the material library you can quickly apply materials to your model. There are even some special materials available to merge your model with the terrain or you can create waterfalls. Watch the tutorials to find out what is possible
Assign materials to your imported objects.
Roll back material changes and cancel your latest modifications.
Modify the basic properties of a material like colorization, reflectivity, gloss, bump and scale.
Modify additional properties of a material like position, orientation and advanced settings.
Reverting back to the imported materials.
How to hide materials.
Save material sets from a particular model so that you can reuse them later.
If you have part of the terrain modeled in your imported model you can apply a special material to seamlessly merge it with the Lumion terrain.
Using and configuring the glass material.
Turn parts of your model into streaming water and waterfalls.
Make a material glow, for example to create light bulbs and neon signs.
By assigning the landscape material to your imported object you can render grass on parts of your model.
Use the standard material as a way to apply your own textures. Use the alpha channel of your diffuse map as reflectivity, clipping or emissiveness mask.
Adjusting materials settings to turn a material into metal.
Using the water material.
Lumion 5.3 now has its own material tab for quick access to adjust and change materials on your imported models.
In Lumion 5.3 add a Color Map to a Standard material and this feature automatically generates the 3D Relief Map. It is possible to flip the direction of the Normal Map by clicking on the Flip Normal Map direction button.
Use the imported colors of your model as the 'colorization' color for the 'standard' material in Lumion.
Using the Wet Asphalt material
The PureGlassÂ® technology gives you access to transparent
Advanced Glass materials created using Lumion Pro's own PureGlassÂ® technology
Simple effects allow you to do the things you can do most video editing programs. There are other effects however which allow you to do amazing things with relative ease. Watch these tutorials to find out what's possible and how to get the effect you want.
Use the sun settings effect to modify the sun settings in a clip.
The new OmniShadowâ„¢ technology enhances small details and makes models feel more solid
Shadow brightness allows you to adjust how much ambient light from the sky is visible.
A bigger shadow range is good for big scenes while a small shadow range will give you more resolution for smaller scenes.
The light in shadows comes from the sky. This light has a bluish tint. You can increase this bluish tint or remove it completely.
Shadow error correction allows you to reduce shadow errors caused by two pieces of the model being very close to each other. For example, if you select too much error correction, objects will seam to float above the surface they are standing on.
The handheld camera effect makes it look like your shots are filmed by holding a small camera.
How to configure the settings of the Global Illumination effect so light from spotlights bounces off materials.
Configuring the Global Illumination effect so sunlight bounces off materials.
With this effect you can create correctly reflecting floors, glass and water.
Exposure allows you to darken or lighten the image.
This effect makes it possible to turn the ocean on or off. You can also make it look like you are under water.
The horizon cloud effect allows you to add some clouds at the horizon.
Switch model visibility on and off in your video.
Advanced movement allows you to create curved animation paths for items.
The bleach effect creates a more washed out, de-saturated look.
Bloom adds a bright, glow effect to your images.
Limit the range of your colors so they are safe for TV broadcasting.
The Chromatic Aberrations feature adds a rainbow fringe and distortion effect commonly seen in real world cameras.
Animate the clouds to speed them up and modify their appearance.
Change things like saturation, gamma, brightness and contrast.
Depth-Of-Field simulates the limitation of a real world camera, causing objects of different distance to be in or out of focus.
By setting keys for the Depth-Of-Field effect you can create interesting artistic effects.
Fog can be configured to have a different density, drop-off and color.
The lens flare simulates the effect in real world cameras caused by bright spots in the image.
Fast moving blur effect to enhance the sense of speed. This effect also creates the illusion of a more fluid motion at low frame rates.
Contrails are white lines in the sky caused by engine vapor of aeroplanes.
This allows you to fade the beginning or end of a clip to black.
This effect shows rays radiating from the sun.
Add a cartoon effect to your video or image.
Add noise to your video or image.
Use the painting effect to make your images or video look like paintings.
Add rain to your scene.
A simple method to add a watermark or logo to your images.
Increase or decrease the extent that trees and plants sway with the wind.
Turn your images into black and white, with the exception of one color.
Artificially sharpen your images using this filter.
Change your images so they look like they are drawn by pencil.
Make certain objects drop from the sky and make them bounce into your video.
Make it snow in your scene.
Softly fade the edges of your images to a darker color.
Volume clouds adds a special layer of clouds which sits right between the objects or landscape in your scene. You can even fly through clouds with this effect.
Change your images so that they look like they were painted using water colors.
Hide and show layers during your videos.
Change the minimum distance at which objects are drawn.
Copy and paste a combination of effects to easily apply it on another movie, clip or image.
The two point perspective effect forces vertical lines to be drawn vertically on screen.
Add a cartoon effect to your images and videos.
This effect allows you to place the sun based on geocoordinate and time parameters.
Use the Titles effect to add a title or text to your movie or clip.
Add a logo to your title or text.
Change the font used in your title or text.
How to position your title.
Adjust the sub-color of your title or text.
Change the style of your title or text.
Change the transition animation of your title or text.
This new effect in Lumion 6 allows you to quickly manipulate vegetation colors. You can use it either to bring more variation to the colors or push the sliders all the way to create amazing autumn landscapes.
Applying the volumetric sunlight effect.
Use the Analog Color Lab effect to tweak color shades and instantly change the feel of a scene.
Use the Blueprint effect to make your scene look like a blueprint drawing and then animate it to gradually turn your blueprint into the final render.
Highlight a material in your movie or clip.
Turn your render into a pastel sketch. Choose between multiple presets and adjust it if needed.
Make your render look like an oil painting. Configure the brush, style and amount of detail to adjust the look.
Manually set the position and size of the moon.
Create sharp detailed shadows using the sun shadow detail feature.
Copy effect settings and paste them to achieve the same effects of another movie, clip or photo.
How to save and load a combination of effects.
Global illumination bounces light off surfaces back onto the environment. For example a red carpet would reflect red light on to the ceiling when it is hit by sunlight.
Add a distortion to the images similar to filming through a wide angle lens.
Animate a group of people and/or vehicles by defining one or more paths. Filter which object categories (people
Toggle the direction on a mass movement path and set the movement speed.
Add multiple nodes to create complex mass movement paths. Set smoothness for nodes to create curved paths.
Solve User Error in Mass Movement by moving path nodes
Using the Styrofoam Effect. New in Lumion 6.
Speedrayâ„¢ Reflections offer the opportunity to massively improve image quality with little extra render time. In Lumion Pro 6 reflective surfaces are automatically improved at the flick of a switch.
Below you will find an amazing treasure of tips and tricks. It helps if you already know your way around Lumion and these tutorials are intended for people who want to get that little bit extra from Lumion.
We placed hints throughout Lumion so that you can quickly see what is what. Watch this tutorial to see how you can view these hints.
Very often a model can change after you've already finished building a Lumion scene. Fortunately Lumion can easily update your model with the latest changes, without the need to redefine the materials or re-build the scene.
Sometimes you have a new file for a model you imported previously into Lumion. In this tutorial we will show you how to replace a model with another file while keeping all material definitions intact.
Lumion is available in many languages. Watch this tutorial to see how you can change the language.
Depending on the speed of your computer you might want to scale down the preview quality. By reducing quality you can get quicker updates of the 3D view.
Configuring preview resolution. Resolution has a big impact on rendering performance. By reducing the resolution you can get quicker updates of the 3D view.
Lumion normally stores projects on your computer. If you need to send your project to someone else you can save your project to a file.
Watch this tutorial how to load a project from a file.
3D cards used for rendering images don't like it when planes nearly occupy the same space. This results in "Z-fighting" (flickering). By configuring your materials properly you can remove this flickering.
Sometimes you want to adjust sliders by very small increments. By pressing [Shift] while dragging a slider you greatly increase its accuracy
If you are a video editing professional you might want to render images in special formats for later use in video editing software. One example is rendering a different color for each material so you can easily create a matte later on.
Instead of moving objects with your mouse you can also change their world coordinate by typing different values. The same can be done for adjusting the size or orientation.
Quickly make changes to your scene while playing a clip.
You can preview Global Illumination lighting in build mode.
To align an object like a car to the underlying surface you can press the [F] key while moving. This a great feature for placing items on a sloped driveway for example.
The moon is lit from one side based on the direction of the sun. Watch this video to see how changing the sun direction influences the moon.
Lumion always saves your project upon exit. Watch this movie to see how it works and how to load automatically saved projects.
Spotlights can slow down things if you place a lot of them. By caching the shadows of a spotlight you can speed things up.
To quickly level the camera you can press [Ctrl][H] to set the pitch angle of the camera to zero.
Normally angles are snapped to 90, 180 degrees and so on. By pressing [Shift] while rotating snapping to these angles is disabled.
Press [G] to force placing models on the terrain and ignore any other models under the mouse.
Press [Ctrl] plus on of the number keys like  etc. to store a camera view point. Press [Shift] in combination with  etc. to set the current camera to a previously saved view point.
When you have multiple items on the same position you can cycle between them by using the scroll wheel of your mouse.
The color picker in Lumion allows you to copy paste color values from other programs. The color needs to be in hexidecimal format like 56AG8F for example.
For simple reflections, a cubic reflection map is used. You can manually set the position in which the images for this reflection map are rendered.
This tutorial walks through the settings screen of Lumion.
Use [M] to quickly change the mouse to move mode. Use [H] to alter height. [R] to alter rotation and [L] to change size.
Normally you can only move objects within a selected category. By pressing [F12] you can move objects of any type.
Press the [K] key while rotating to make all selected objects look at the mouse location.
Super fast rotate scale and move items of any type by selecting no category [Esc] and then using [R] to rotate, [M] to move and [L] to size.
Quickly place items of different size by pressing [Z] while placing new items.
How to merge a Lumion (LS5) file with your current scene.
How to turn on or off the lights of a car.
How to enable the night activation of lights.
Check out the reload model button on your Lumion 6.0 interface. Update the changes in your your 3D design with one click!
In Lumion 6.0 when in reload mode
In Lumion 5.3 by pressing [N] or [M] in Move (or Advanced Move effects)
Hold down [F8] to temporarily display shadows from spotlights.
Mass Move effect: Paths can be selected with next/previous buttons.
Replace your current selection of objects with the current active library selection.
You can turn any of the animated 3D people in the Lumion Model Library into a white or black silhouette.
Toggle People-in-Vehicles on or off.
Set transparency for trees.
Below you will find extended tutorials which demonstrate how to use hotkeys and keyboard shortcuts in Lumion.
Hotkeys Object Model
Hotkeys Object-Place Mode
Hotkeys Object-Move Mode